Qt and respective logos are trademarks of The Qt Company Ltd. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. The following topics provide more details about Qt for iOS:ĭocumentation contributions included herein are the copyrights of Note that some examples may have limited functionality.įor a list of examples known to work on iOS devices, visit Qt for iOS Examples. Use the ios keyword to search for examples in the Qt Creator Welcome mode. In Qt Creator, tested examples on iOS can be looked up. objc_code.mm #include QString localizedHostName() objc_code.h QString localizedHostName() The qt-cmake convenience script located in //ios/bin/ will take care of setting up the toolchain and correct architectures for you. Both CMake and qmake can generate an xcodeproj file, which can then be loaded and built from the command line. Use CMake or qmake to define how to build your iOS application. Building Applications from the Command Line The easiest solution is to use a profile that takes any App ID (a *).īefore building any Qt applications, you should test that Xcode is set up correctly, for example, by running one of the standard Xcode application templates on your device. However, for running applications on a mobile device and/or publishing your applications in the App Store, you must join the Apple Developer Program, and set up developer certificates and provisioning profiles. In practice this means you also need the latest version of macOS to develop apps with Qt, due to Xcode's system requirements.įor running Qt applications on your Mac or in the simulator that comes with Xcode, this is all you need. Note: As recommended by Apple, you should always use the latest Xcode version when building your applications for the App Store.
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